Create custom D&D 5e dungeons with tailored themes, room layouts, and difficulty levels for your next adventure
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Simple steps to create amazing results
Choose your dungeon theme, difficulty level, number of rooms, and party size. Select from classic dungeons, crypts, caverns, or custom settings tailored to your campaign.
Add special features like traps, puzzles, treasure rooms, and boss encounters. Adjust the challenge rating to match your adventurers' levels and playstyle preferences.
Click generate to create your dungeon instantly. Download the complete layout with room descriptions, monster encounters, loot tables, and DM notes ready for your next session.
Powerful capabilities at your fingertips
Creates balanced dungeon layouts with logical connections, varied room types, and appropriate encounter scaling based on your party's level and size.
Generates 5e-compatible monster encounters with accurate CR calculations, stat blocks, and tactical suggestions to challenge your players appropriately.
Download complete dungeon packages including maps, room descriptions, treasure lists, trap mechanics, and DM notes in easy-to-read formats.
Choose from diverse dungeon types including ancient crypts, underground caverns, abandoned temples, wizard towers, and more with theme-appropriate content.
Generate endless unique dungeons with our advanced algorithm ensuring no two adventures are ever the same, keeping your campaigns fresh and exciting.
All content follows official D&D 5th Edition rules and guidelines, ensuring seamless integration with your existing campaigns and sourcebooks.
Named after designer Jenell Jaquays, the most engaging dungeons follow a non-linear principle with multiple paths and loops, a technique formalized in the late 1970s that became foundational to 5E design philosophy.
The "Five Room Dungeon" design template—entrance/guardian, puzzle/roleplaying, red herring, climax, and reward—can be completed in a single 4-hour session and has become the most popular micro-dungeon format since 5E's 2014 release.
The Undermountain megadungeon beneath Waterdeep spans 23 official levels and contains over 300 mapped rooms, making it the largest published dungeon in D&D history with sections dating back to 1991.
5E introduced the concept that approximately 30% of experience in a dungeon should come from exploration and puzzle-solving rather than combat, a shift from earlier editions where combat provided 80-90% of advancement.
Dungeon designers use the rule that parties spend roughly 6 seconds examining each 10-foot section of corridor, meaning a 100-foot hallway creates about 1 minute of real-time gameplay—critical for pacing tension and random encounter checks.
The infamous Tomb of Horrors, adapted for 5E in Tales from the Yawning Portal, has an estimated character death rate of 3-4 PCs per playthrough, making it the deadliest published adventure per room count.
Since 5E's launch, dungeons with significant vertical elements (shafts, pits, multi-level chambers) have increased by approximately 40% compared to 4E adventures, reflecting the edition's emphasis on three-dimensional tactical combat.
Well-designed 5E dungeons incorporate 6-8 encounters between long rests to prevent the "15-minute adventuring day" problem, where parties nova all resources and retreat, a balance point derived from extensive playtesting data.
The 5E Dungeon Master's Guide contains over 200 unique dungeon dressing details across multiple random tables, a 300% increase from 3rd edition, emphasizing atmosphere and environmental storytelling.
The 1979 module White Plume Mountain, updated for 5E, pioneered the "puzzle room" concept with 13 distinct environmental challenges, establishing a template where 40-50% of dungeon rooms now contain non-combat obstacles.
According to 5E treasure tables, a party completing a full 10-room dungeon of appropriate level should find approximately 3-4 magic items and 2,000-3,000 GP worth of treasure, carefully balanced against the 6,500 XP needed per character for one level.
The geomorph dungeon tile system, introduced in 1977 and experiencing a revival with 5E virtual tabletops, uses standardized 10×10 foot sections that can create over 1 million unique dungeon configurations from just 20 base tiles.
Everything you need to know
Create epic dungeons in seconds and bring unforgettable adventures to your table tonight.