Generate random loot for your D&D 5e campaigns using official loot tables and customizable options
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Simple steps to create amazing results
Choose the challenge rating, encounter type, and loot rarity you need for your session.
Adjust the number of items, loot categories, and any special requirements for your adventure.
Click generate to create balanced loot instantly, then copy or download for your session notes.
Powerful capabilities at your fingertips
Generate loot based on official D&D 5th Edition treasure tables for balanced, campaign-appropriate rewards.
Create loot appropriate for any challenge rating, ensuring rewards match encounter difficulty perfectly.
Filter by common, uncommon, rare, very rare, or legendary items to control power levels in your campaign.
Save your generated loot lists as text or copy them directly to your session notes with one click.
Generate as many loot tables as you need for all your encounters, treasure hoards, and random discoveries.
Choose from coins, gems, art objects, magic items, and mundane equipment for diverse treasure.
D&D 5E's treasure hoard tables in the Dungeon Master's Guide contain over 100 specific magic item entries, organized into 4 challenge rating tiers (CR 0-4, 5-10, 11-16, 17+), a significant simplification from 3.5E's 30+ different treasure tables.
A complete CR 17+ treasure hoard can theoretically contain up to 70,000 copper pieces, which would weigh 700 pounds and require multiple pack animals or a Bag of Holding to transport.
According to 5E's official rarity distribution, only 9.5% of randomly generated magic items from treasure hoards are Rare or higher, making legendary items appear in approximately 1% of treasure rolls.
While gold pieces are the default currency, the DMG's treasure tables can generate up to 12,500 platinum pieces in a single CR 17+ hoard, worth 125,000 gp—enough to purchase a small keep or stronghold.
5E's loot tables include 42 different types of gemstones across 6 value categories ranging from 10 gp (azurite, obsidian) to 5,000 gp (black opal, ruby), each with specific descriptive characteristics.
The 25 gp art object category includes items like "silver ewer" and "carved bone statuette," designed to provide story hooks and weight management since a 250 gp painting is easier to carry than 2,500 silver pieces (50 pounds).
Potions and scrolls comprise approximately 60% of minor magic item drops in random treasure generation, with Potions of Healing being intentionally weighted to appear 4 times more frequently than other consumables.
Low CR treasure hoards (0-4) can generate up to 6,000 copper pieces, yet many tables ignore copper entirely because at 1/100th the value of gold, it creates encumbrance issues for minimal monetary gain.
Official 5E treasure tables have no built-in percentage for cursed items unlike previous editions, though the DMG suggests a 5-10% substitution rate, leaving the decision entirely to individual Dungeon Masters.
A single Ancient Red Dragon's expected treasure hoard (CR 24) contains an average of 67,000 gp worth of coins and items, while 20 Goblins (same total CR) would yield only about 350 gp combined.
Magic Item Table F, containing items like Flame Tongue and Staff of Power, is referenced 11 times across hoard tables, making it the most frequently rolled table and creating a statistical sweet spot for powerful-but-not-legendary items.
While electrum pieces (worth 5 sp each) appear in 5E's treasure tables, they show up 75% less frequently than in earlier editions, reflecting their historical decline as most campaigns simply convert them to silver or gold.
Everything you need to know
Generate balanced, exciting loot for your D&D 5e campaign in seconds.