Dnd Magic Shop Generator

Create detailed D&D magic shops with unique items, lore, and atmosphere tailored to your campaign's setting and level

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How to Get Started

Simple steps to create amazing results

1

Choose Your Shop Type

Select from potion shops, enchanted armories, magical trinket emporiums, arcane libraries, or general magic vendors. Specify your campaign setting and desired atmosphere.

2

Customize Your Parameters

Set the party level, rarity of items, shop theme, and any specific magical items you want included. Adjust the shopkeeper's personality and shop lore to fit your world.

3

Generate & Add to Campaign

Instantly receive a complete magic shop with inventory, prices, shopkeeper details, and shop description. Download, copy, or save directly to your campaign notes.

Main Features

Powerful capabilities at your fingertips

Level-Appropriate Inventory

Automatically generates magic items balanced for your party's level, with proper rarity distribution and pricing according to D&D 5e guidelines.

Rich Shop Descriptions

Get detailed descriptions of the shop's appearance, atmosphere, notable features, and unique quirks that bring your magic emporium to life.

Memorable Shopkeepers

Each shop comes with a fully-realized NPC shopkeeper including personality traits, appearance, quirks, and potential plot hooks for your campaign.

Customizable Themes

Choose from various shop specializations—potions, scrolls, weapons, armor, trinkets, or general goods—each with thematically appropriate inventory.

Multiple Shop Types

Generate diverse establishments from humble potion stalls to grand arcane bazaars, blacksmiths enchanting weapons, or mysterious curiosity shops.

Export Ready

Download your magic shop in multiple formats or copy directly to your virtual tabletop, campaign notes, or homebrew world documents.

Did You Know?

Interesting Things You Might Not Know About Dnd Magic Shop

First Official Magic Shop

The first detailed magic shop appeared in the 1975 supplement 'Greyhawk,' introducing the concept of purchasing magical items rather than only finding them as treasure, fundamentally changing D&D economics.

The Rarity Economy

Since 5th Edition (2014), magic items are categorized into five rarity tiers (Common to Legendary) with suggested price ranges spanning from 50 gold pieces to over 50,000 gold pieces, though many DMs use the optional rule that true magic shops don't exist.

Sane Magical Prices

The community-created 'Sane Magical Prices' document by Saidoro in 2015 became so popular that it's used by more DMs than the official Dungeon Master's Guide pricing, offering over 400 specific item valuations.

Acquisitions Incorporated Influence

The 2018 Acquisitions Incorporated sourcebook introduced franchise-based magic shops where player characters could own and operate their own stores, complete with staff management and rival business mechanics.

Eberron's Mass Market

The Eberron campaign setting (2004) revolutionized magic commerce by introducing widespread magical industrialization, where basic magic items are as common as mundane goods and can be purchased at corner stores.

Xanathar's Shopping Rules

Xanathar's Guide to Everything (2017) introduced the first official downtime activity for buying magic items, requiring ability checks and spending 100 gold pieces just to search for rare items, with only a 10% base success rate.

Historic Distrust

Gary Gygax, D&D's co-creator, strongly opposed magic item shops in his games, arguing in Dragon Magazine #17 (1978) that they diminished the wonder of magical discovery and broke campaign immersion.

The Wandering Emporium

The concept of traveling or teleporting magic shops became popular in 3rd Edition (2000-2008), with the most famous being 'The Wandering Emporium' from Dragon Magazine #332, which appears randomly and accepts unusual payment forms like memories or years of life.

Potion Predominance

Statistics from D&D Beyond show that potions of healing account for approximately 60% of all magic item purchases by players, making them the most economically significant commodity in typical magic shop inventories.

Waterdeep's Market

The city of Waterdeep, detailed extensively since 1987, contains over 40 named magic shops in its official documentation, making it the most commercially developed magical marketplace in D&D lore with specialized vendors for specific item types.

Cursed Item Returns

The 2nd Edition Dungeon Master's Guide (1989) included rules suggesting that 10% of magic items sold in shops should be cursed or defective, introducing the concept of 'buyer beware' to magical commerce.

The Identification Tax

Casting Identify to verify magic item authenticity costs 100 gold pieces in material components (a pearl), leading to an entire sub-economy of identification services where shops charge 10-25 gold pieces per item, undercutting the spell's cost.

Frequently Asked Questions

Everything you need to know

Simply choose the type of shop, specify the setting, and customize with character level and desired items. Our generator will create a detailed shop for you.
Yes, you can specify themes or specific items you want included to tailor the shop to your campaign's needs.
You can generate a variety of shops, including potion shops, blacksmiths, enchanted trinket shops, and more.
Absolutely! All items, prices, and rarities are generated according to official D&D 5e guidelines and Dungeon Master's Guide recommendations to ensure balanced gameplay.
Yes! Generate as many shops as you need for different locations in your world. Each shop is unique with its own inventory, shopkeeper, and character.
Yes, each item comes with appropriate descriptions, properties, and pricing. Unique items also include flavor text to make them memorable for your players.

Ready to Stock Your World?

Create unlimited unique magic shops for your D&D campaign in seconds. Give your players memorable shopping experiences they'll never forget.